At the Edge of the Game

When I began work on “At the Edge of the Game”, I had the notion of writing an ambitious story all about Climate Change. But as the idea developed in my head, it went in a different direction.



I had recently been rather taken by the mysterious dream states in Iain Banks’ “The Bridge”, a sadly under-appreciated book, and had a strong hankering to write something similar.

So that skewed my writing in a particular direction. This, combined with the fact that it was my first concerted attempt at writing a book, meant that the story ended up being rather different to anything I had planned.

The story takes a near-future Dublin dying as a result of global climatic catastrophe, and sets it against a mysterious Dublin Far City, not located in Ireland at all, but in some real or unreal world on the dry sea bed of the Mediterranean.

And if that sounds excessively unlikely, look it up. Several millions of years ago, the Mediterranean really was a dry sea bed, a salt desert far below the sea level of the time.

The framing thread of the novel involves some things that happen in the 983rd century that link directly back to the near-future Dublin dying as a result of global climatic catastrophe.

By the end you have seen various things tie together into what may be either a satisfying whole or a silly and ill-considered mess. I’m not in a position to judge either way. I do hope it is good, if that helps.

“At the Edge of the Game” is not dissimilar to David Mitchell’s “Cloud Atlas” and “Ghostwritten”. In some ways anyway.

It might also remind you of some things written by Christopher Priest.